Passive Abilities

Once a player has chosen a character associated with a specific weapon class, the character will be given a set of 2 random passive abilities that are specific to that weapon class. For example, a character that wields a sword may have the passive ability to deal more damage to enemies that are close to them, while a character that wields a bow and arrow may have the passive ability to deal more damage to enemies from afar.

Sword:

  • Battle Hardened: Reduces incoming damage by X% for every Y enemies engaged in combat.

  • Intimidating Presence: Enemies within X meters of the warrior have their attack speed reduced by Y%.

  • Weapon Mastery: Increases the warrior's damage output by X% for every Y levels above the enemy.

  • and many more

Magical Staff:

  • Elemental Mastery: Increases the wizard's damage output by X% for every Y enemies affected by their elemental spells.

  • Arcane Barrier: Increases the wizard's magic resistance by X% for every Y levels above the enemy.

  • Spell Mastery: Increases the duration and potency of the wizard's spells by X% for every Y levels above the enemy.

  • and many more

Bow and arrow:

  • Critical Shot: Increases the archer's critical strike chance by X% for every Y meters they are away from the enemy.

  • Pinning Shot: Has a Y% chance to root the enemy for X seconds after successfully hitting them with a shot.

  • Rapid Reload: Reduces the archer's reload time by X% for every Y levels above the enemy.

  • and many more

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