> For the complete documentation index, see [llms.txt](https://docs.warlands.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.warlands.io/whitepaper/gameplay/weapons-and-abilities/passive-abilities.md).

# Passive Abilities

<figure><img src="/files/5D0AyYi3ilTi1vVmDwRC" alt="" width="276"><figcaption><p>This is not final Output</p></figcaption></figure>

Once a player has chosen a character associated with a specific weapon class, the character will be given a set of 2 random passive abilities that are specific to that weapon class. For example, a character that wields a sword may have the passive ability to deal more damage to enemies that are close to them, while a character that wields a bow and arrow may have the passive ability to deal more damage to enemies from afar.

Sword:

* Battle Hardened: Reduces incoming damage by X% for every Y enemies engaged in combat.
* Intimidating Presence: Enemies within X meters of the warrior have their attack speed reduced by Y%.
* Weapon Mastery: Increases the warrior's damage output by X% for every Y levels above the enemy.
* and many more

Magical Staff:

* Elemental Mastery: Increases the wizard's damage output by X% for every Y enemies affected by their elemental spells.
* Arcane Barrier: Increases the wizard's magic resistance by X% for every Y levels above the enemy.
* Spell Mastery: Increases the duration and potency of the wizard's spells by X% for every Y levels above the enemy.
* and many more

Bow and arrow:

* Critical Shot: Increases the archer's critical strike chance by X% for every Y meters they are away from the enemy.
* Pinning Shot: Has a Y% chance to root the enemy for X seconds after successfully hitting them with a shot.
* Rapid Reload: Reduces the archer's reload time by X% for every Y levels above the enemy.
* and many more
