Passive Abilities
Last updated
Last updated
Once a player has chosen a character associated with a specific weapon class, the character will be given a set of 2 random passive abilities that are specific to that weapon class. For example, a character that wields a sword may have the passive ability to deal more damage to enemies that are close to them, while a character that wields a bow and arrow may have the passive ability to deal more damage to enemies from afar.
Sword:
Battle Hardened: Reduces incoming damage by X% for every Y enemies engaged in combat.
Intimidating Presence: Enemies within X meters of the warrior have their attack speed reduced by Y%.
Weapon Mastery: Increases the warrior's damage output by X% for every Y levels above the enemy.
and many more
Magical Staff:
Elemental Mastery: Increases the wizard's damage output by X% for every Y enemies affected by their elemental spells.
Arcane Barrier: Increases the wizard's magic resistance by X% for every Y levels above the enemy.
Spell Mastery: Increases the duration and potency of the wizard's spells by X% for every Y levels above the enemy.
and many more
Bow and arrow:
Critical Shot: Increases the archer's critical strike chance by X% for every Y meters they are away from the enemy.
Pinning Shot: Has a Y% chance to root the enemy for X seconds after successfully hitting them with a shot.
Rapid Reload: Reduces the archer's reload time by X% for every Y levels above the enemy.
and many more