Warlands
  • Warlands
  • đŸŽ¯Mission and Vision
  • Gameplay
    • â„šī¸Overview
    • 🎮Playability
      • Phase 1
      • Phase 2
      • Phase 3
      • Phase 4
    • âš”ī¸Weapons And Abilities
      • Base Weapons
      • Passive Abilities
      • Abilities
      • Zone Abilities
    • đŸĒ™Gold and Store
    • đŸĻ¸Heroes Faction
  • Tokenomics
    • 💰NFTs
      • đŸĻ¸Heroes and Mounts
      • đŸī¸Islands and Monsters
      • đŸŸī¸Guilds and Stadium
    • đŸĒ™Warlands Token
  • Warlands Universe
    • 🏅Esports
      • 🏆Competitive
      • 💸Guild Battles
    • 🏤Community
      • Telegram
      • Discord
      • X(Twitter)
      • Youtube
      • Instagram
      • Medium
  • Player Driven Economy
    • 🎮Game Cycle
    • 🆓Freemium
    • đŸ’ĩMonetize
      • 📲Advertising
        • đŸŽŸī¸Gamepass (Entry Tickets)
      • 👜IAPPS-PURCHASING
      • 📜Scholarships
      • 🤝Guilds
        • TOURNAMENTS
      • đŸĒ„Monthly Subscriptions
      • 👕Merchandising
      • đŸ—ī¸Withdrawals
      • 🛒In Game Shop
    • đŸ’ŗFees
  • Development
    • đŸ‘ĨTeam
    • đŸŽ¯Roadmap
    • đŸ–Ĩī¸Technology
      • Smart Contract Audits
  • The Company
    • đŸ”ĨWarlands Corp
  • DISCLAIMER AND RIGHTS
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  1. Gameplay
  2. Playability

Phase 2

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Last updated 1 year ago

The actual gameplay begins with a 15-minute timer.

  • Each team will have access to one of the two zones on the map and will be directed toward them. This means that each team will have to rely on its own strategies to unlock the zones and progress through the game.

  • Players will be riding on their mounts during this phase and will have to use their mount's abilities to maneuver around the map and avoid danger

  • They will have a timer of 20 seconds to control the altitude of the mount and after that, the mount will automatically start to descend. Within 40-45 seconds, all players will be on the ground and ready to start unlocking the zones.

This phase sets up the players for the actual gameplay, which includes resource gathering, monster killing, and zone capturing, which we will discuss in the next phase.

🎮
This is not final Output