> For the complete documentation index, see [llms.txt](https://docs.warlands.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.warlands.io/whitepaper/warlands-universe/esports/guild-battles.md).

# Guild Battles

<figure><img src="/files/BPR7PpVz6310AZ0faebO" alt=""><figcaption></figcaption></figure>

Warlands is going to take competitive eSport to another level with a power and gameplay focused on Guilds among other things it will mainly allow.

### Entry costs

A clan can challenge another clan and the clan leader will decide whether to accept the battle or not. This will have a fixed amount, which the clan will have to pay in order to battle.

### Stadiums for spectators

High level competitive tournaments, where selling tickets to spectators for tournaments where fans/spectators of each team are part of the show.&#x20;

The total reward pool of the match will be split between teams and viewers/fans. The winning team along with their spectators will win tokens from the total match.\
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More info on Guilds -> [Guilds](/whitepaper/tokenomics/nfts/guilds-and-stadium.md)
