# Fees

Economic commission model in Warlands.&#x20;

We propose having a constant flow of liquidity towards the pool to maintain a healthy economy.

* **Fees for buying/selling on the Marketplace**: Between 3% to 5%, of which 1% to 2% will go to liquidity.
* **Buy lootboxes: islands and chests**
* **Monthly Membership Fees**: Offering functionalities such as Scholarships, Early Bidding (for those who decide to sell their NFTs as pre-sales), Guild Creation, Exclusive Skins. 25% of what is obtained will be poured into the liquidity pool.
* **Guild Battle Fees**: Clans that want to face each other in a duel will create a unique game with the agreed entry amount, where the winner takes it all. A 5% fee will be allocated, of which 1.25% will be poured into the liquidity pool.
* **Vault Fees** for converting of Web2 assets to web3 assets
* **Nfts upgrade** Fees for upgrading Heros/Mounts/Stadium Nfts
* **Scholarship/Hero Rental Fees**: In Warlands, we propose a unique scholarship system. Users can put their heroes to fight in exchange for a % fee that they determine in the "scholarship contract" where they accept the users they want to sponsor. 10% of each scholarship/rental will be allocated, and 3% will be poured into the liquidity pool.
* **PvP Entry Fees**: Of the 5% obtained from each entry, 1.25% will be poured into the liquidity pool.
* **Staking Early Claim Fees**: 1.25% of the fees for early claims will be poured into the liquidity pool. If the claim is at 0%, nothing is deducted.
* **15 Days Claim Free**: Every 15 days, you can claim the tokens for free. (only every 15 days)
* **Video Rewarded and Interstitial Advertising Model**: In order for the economy to not only rely on new investors, an advertising model is proposed (non-intrusive and based on video rewards, as seen in mobile game rewards).
* **Buying and Withdrawal** of ingame currency or battles pass into Warlands Token
* **Buy boosters or time**

<figure><img src="/files/WxEJghs8TNHLCB54COb0" alt=""><figcaption></figcaption></figure>


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