Warlands
  • Warlands
  • đŸŽ¯Mission and Vision
  • Gameplay
    • â„šī¸Overview
    • 🎮Playability
      • Phase 1
      • Phase 2
      • Phase 3
      • Phase 4
    • âš”ī¸Weapons And Abilities
      • Base Weapons
      • Passive Abilities
      • Abilities
      • Zone Abilities
    • đŸĒ™Gold and Store
    • đŸĻ¸Heroes Faction
  • Tokenomics
    • 💰NFTs
      • đŸĻ¸Heroes and Mounts
      • đŸī¸Islands and Monsters
      • đŸŸī¸Guilds and Stadium
    • đŸĒ™Warlands Token
  • Warlands Universe
    • 🏅Esports
      • 🏆Competitive
      • 💸Guild Battles
    • 🏤Community
      • Telegram
      • Discord
      • X(Twitter)
      • Youtube
      • Instagram
      • Medium
  • Player Driven Economy
    • 🎮Game Cycle
    • 🆓Freemium
    • đŸ’ĩMonetize
      • 📲Advertising
        • đŸŽŸī¸Gamepass (Entry Tickets)
      • 👜IAPPS-PURCHASING
      • 📜Scholarships
      • 🤝Guilds
        • TOURNAMENTS
      • đŸĒ„Monthly Subscriptions
      • 👕Merchandising
      • đŸ—ī¸Withdrawals
      • 🛒In Game Shop
    • đŸ’ŗFees
  • Development
    • đŸ‘ĨTeam
    • đŸŽ¯Roadmap
    • đŸ–Ĩī¸Technology
      • Smart Contract Audits
  • The Company
    • đŸ”ĨWarlands Corp
  • DISCLAIMER AND RIGHTS
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  1. Player Driven Economy

Freemium

PreviousGame CycleNextMonetize

Last updated 1 year ago

In the model that we present, on the one hand, players can access and play from the first moment without buying NFT in the same application Players can choose to play modes which are can be played by Web2 assets like ELO mode. At anytime player wished to enter the web3 worls they can either buy Nfts or convert there web2 assets to web3 assets with our Vault system

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