> For the complete documentation index, see [llms.txt](https://docs.warlands.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.warlands.io/whitepaper/tokenomics/nfts/heroes-and-mounts.md).

# Heroes and Mounts

## Heroes

<figure><img src="/files/3govUapb5tABwyVrUMr3" alt=""><figcaption></figcaption></figure>

When a player mints or purchases a character in Warlands, they can get any of the weapon classes randomly. For example, the user gets a random character X from a loot box that character X can randomly get any of 3 weapon class and 2 passive abilities\
Warlands heroes are unique characters, each equipped with:

\- A base weapon type, defining their primary combat style, such as swords for melee or bows for ranged attacks.

\- Warlands heroes come in four different rarities, purely cosmetic and not impacting gameplay mechanics.

\- Heroes can be upgraded to a maximum of level 3, with each level unlocking a new set of base weapons and passive abilities.

## Mounts

<figure><img src="/files/MAASvhbnazsNoIovAS7v" alt=""><figcaption></figcaption></figure>

In Warlands, mounts are more than mere companions—they're formidable allies with multiple benefits and abilities. These mystical creatures shape battle strategies, bolster combat prowess, and even aid in non-battle techniques like swift travel and support.

\- Warlands mounts wield random abilities with cooldowns for strategic battle use.

\- Three rarities purely affect mount appearance, not gameplay.

\- Choose mounts wisely, timing abilities for maximum battlefield impact.

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