> For the complete documentation index, see [llms.txt](https://docs.warlands.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.warlands.io/whitepaper/player-driven-economy/monetize.md).

# Monetize

The game's economy is dynamic and real, governed by its own monetary system and laws that players actively influence. At the heart of this system is the Warlands Token, a governance token that empowers players to engage with major cryptocurrencies. Token acquisition methods are diverse, including trading items, NFTs, selling, completing in-game objectives, rentals, fees, and participation in Guild activities. This multifaceted approach ensures a vibrant and player-driven economy, fostering innovation and diversity within the game world.\
\
Warlands have several methods of economy interaction&#x20;

* [Advertising](/whitepaper/player-driven-economy/monetize/advertising.md)
* [IAP](/whitepaper/player-driven-economy/monetize/iapps-purchasing.md)
* [Scholarships](/whitepaper/player-driven-economy/monetize/scholarships.md)
* [Guilds](/whitepaper/player-driven-economy/monetize/guilds.md)
* [Monthly Subscriptions](/whitepaper/player-driven-economy/monetize/monthly-subscriptions.md)
* [Merchandising](/whitepaper/player-driven-economy/monetize/merchandising.md)
* [Withdrawals](/whitepaper/player-driven-economy/monetize/withdrawals.md)
* [In Game Shop](/whitepaper/player-driven-economy/monetize/in-game-shop.md)


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